With the VideoMot system animals in nearly every arena can be tracked. Animals are detected in 3 points (head/center/tail base tracking) by a contrast filter (up to 2 animals per arena), or – in the color tracking system – by tracking color tags on the animals’ back (up to 8 animals per arena). Several arenas can be observed with one camera at a time. An unlimited number of zones of interest can be generated per arena to perform spatial analyses. Zones of interest can also be used to control data acquisition.
The output file includes information on the speed of the animal, time spent in each predefined zone of your maze, distance travelled and many more. VideoMot is routinely used for Open Field, Morris Water Maze, Radial Maze, T- and Y-Maze, Elevated Plus Maze, Light-Dark test, Object Recognition and Social Interaction tests but any test arena you can separate into zones is possible. Each experiment creates a video file for future/further analysis.
Animals are detected and identified according to user-defined contrast filters by taking the natural color of the animal into account (up to 2 animals per arena), or – in the color tracking system – by tracking color tags on the animals’ back (up to 8 animals per arena). Experiments can be started by key press or conveniently by a remote control at a distance from the computer. A built-in keyboard recorder helps to manually record up to 10 different behavioral events during tracking.
A variety of analysis modules calculate specific results parameters for the complete trial or for selected time windows only! Pre-defined protocols can be generated by a mouse-click. The track pattern can be plotted at variable speed and can be exported to BMP files. Heat maps are available for temporal analysis of animal location. Customized export files are ready for statistical evaluation.