3D-AI BehaviorAtlas

The Next Generation 3D Markerless Animal Behavior Analysis System Powered by AI

3D AI BehaviorAtlas

True 3D. True Insight. Powered by AI.

True 3D. True Insight. Powered by AI.

The BehavioralAtlas 3D-AI Animal Behavior Analysis System redefines behavioral phenotyping – delivering unmatched precision, reproducibility, and automation. Built on cutting-edge computer vision, machine learning, and neuroengineering, it captures true 3D skeletal trajectories by precisely identifying more than 16 anatomical points with a multi-camera setup and advanced software ecosystem.

Key highlights:

Markerless, non-invasive tracking: Fully automatic 3D pose estimation with no physical markers or surgery.
Deep behavioral phenotyping: AI-driven extraction of over 40 behavior subtypes, providing rich, publication-ready insights.
Complete capture-to-insight workflow: Seamlessly integrates hardware, software, and analytics — from data acquisition through Behavioral Atlas Capture, Analyzer, and Explorer — enabling intuitive visualization, customizable metrics, and scalable experimental designs.

With BehavioralAtlas, you will gain true volumetric insight and automated analytics to accelerate discovery, enhance reproducibility, and push the frontiers of behavioral science.

3 Reasons to Choose 3D-AI BehaviorAtlas

4+ Cameras Tracking

Multi-view recording captures more details and features of animal behavior.

16+ Body Points Identification

Accurately identify multiple parts of the animal’s body (more than 16 points).

40+ Behavior Subtypes Extraction

Confidently identify action types such as walking, running, standing, scratching, sniffing, etc.

From Insight to Discovery: Watch BehavioralAtlas

BehaviorAtlas: A New Language for Understanding Animal Behavior

BehaviorAtlas is primarily a behavior decomposition framework inspired by the natural structure of animal behavior (Huang et al., Nature Communications, 2021). The system innovatively integrates three-dimensional behavior acquisition, hierarchical behavior decomposition, and behavior atlas construction technologies. It corresponds human language’s “letters-words-sentences” with animal behavior’s “posture-action-behavior spectrum”. This achieves the transformation of continuous, high-dimensional, and dynamic behavior parameters into quantifiable behavior parameters, overcoming the bottleneck of previous behavioral analysis systems that could only determine where animals were, but not what they were doing.

This framework can be seamlessly integrated into TSE Systems’ Multi Conditioning System with Open Field arena, enabling a powerful combination of precise behavioural tracking and flexible experimental conditioning. By embedding BehaviorAtlas into the Multi Conditioning setup, researchers can not only monitor spatial positioning and movement patterns but also decode complex behavioural sequences in real time. This integration enhances the interpretability of behavioral data, supports longitudinal studies across multiple conditioning paradigms, and opens new avenues for translational research in neuroscience, pharmacology, and behavioral genetics.

3D-AI Behavioral Analysis Workflow

From capture to insight, the 3D–AI Behavioral Analysis Workflow delivers precise, rich behavioral data with minimal setup. It enables recording, analyzing, and exploring behavior fast, accurate, and easy.

Calibration and acquisition

1. Calibration & Aquisition

Multi-camera calibration is a critical step used to fuse, align, and reconstruct image data from multiple cameras.
Data processing

2. Data Processing

Multiple body points tracking, 3D skeletal reconstruction and subsequent extraction of behavioral parameters.
Behavior visualization

3. Behavior Visualization

Interactive preview and visualization of detailed animal behavior data, data analysis, data export, and chart export.

1. Calibration & Aquisition

3D Behavior Capture Device BehaviorAtlas Capture Software
Calibration and acquisition

2. Data Processing

High Performance Workstation BehaviorAtlas Analyzer Software
Data processing

3. Behavior Visualization

Interactive Preview And Visualization BehaviorAtlas Explorer Software
Behavior visualization

Key Publications

Liu, X., Lai, J., Han, C., Zhong, H., Huang, K., Liu, Y., Zhu, X., Wei, P., Tan, L., Xu, F., & Wang, L. (2025). Neural circuit underlying individual differences in visual escape habituation. Neuron, 113(14), 2344-2357.e5. https://doi.org/10.1016/j.neuron.2025.04.018.

Ye, J., Xu, Y., Huang, K., Wang, X., Wang, L., & Wang, F. (2025). Hierarchical behavioral analysis framework as a platform for standardized quantitative identification of behaviors. Cell Reports, 44(2). https://doi.org/10.1016/j.celrep.2025.115239.

Liu, J., Ye, J., Ji, C., Ren, W., He, Y., Xu, F., & Wang, F. (2024). Mapping the Behavioral Signatures of Shank3b Mice in Both Sexes. Neuroscience Bulletin, 40(9), 1299–1314. https://doi.org/10.1007/s12264-024-01237-8.

Wang, F., Sun, H., Chen, M., Feng, B., Lu, Y., Lyu, M., Cui, D., Zhai, Y., Zhang, Y., Zhu, Y., Wang, C., Wu, H., Ma, X., Zhu, F., Wang, Q., & Li, Y. (2024). The thalamic reticular nucleus orchestrates social memory. Neuron, 112(14), 2368-2385.e11. https://doi.org/10.1016/j.neuron.2024.04.013.

Huang, K., Han, Y., Chen, K., Pan, H., Zhao, G., Yi, W., Li, X., Liu, S., Wei, P., & Wang, L. (2021). A hierarchical 3D-motion learning framework for animal spontaneous behavior mapping. Nature Communications, 12(1), 2784. https://doi.org/10.1038/s41467-021-22970-y.

Frequently Asked Questions

  • Behavioral products are usually designed for specific behaviors, and the equipment is specialized accordingly, such as water mazes, three-chamber social behaviors, etc. These are highly standardized and require strict adherence to the paradigm to induce animal behavior step by step in specific scenarios.
  • On one hand, BehaviorAtlas can integrate some traditional behavioral paradigms, as long as these devices allow the equipment box to be transparent and can be placed inside our collection equipment. This enables BehaviorAtlas to achieve more precise, three-dimensional animal movement trajectories and further analyze some induced behaviors.
  • On the other hand, BehaviorAtlas is mainly used to analyze spontaneous behaviors, which are unspecified paradigms, where animals are simply placed in an open field to move freely. Evaluation metrics can include kinematic parameters of animal movement in the open field and patterns of animal sequences.
  • Kinematic parameters refer to various body coordinate data obtained based on 3D tracking, calculating parameters such as displacement velocity, motion intensity, body length, height above ground, body angle, etc., which can amount to nearly 40 parameters. Based on these parameters, one can assess locomotor ability, establish models for locomotor injuries, and abnormal limb diseases such as Parkinson’s, cerebral hemorrhage, and spinal cord injury.
  • Action sequences refer to categories of animal actions obtained by decomposing and clustering 3D trajectory sequences in short time intervals (with time resolutions reaching the second level), such as Grooming, Sniffing, Walking, Rearing, etc. This captures all the behaviors of animals throughout the experiment (also known as “behavioral sequencing” or behavior spectrum). Based on behavior spectrum, one can assess whether animals exhibit stereotyped or abnormal behaviors, analyze the temporal status of animal behavior, and establish biomarkers from a behavioral perspective.
  • Calculation rule for movement distance: Utilize the animal’s center point to calculate the movement distance frame by frame, with the unit being millimeters (mm). The body’s center point is the average of the coordinates on the x and y axes of all body points. Then, based on this average coordinate, calculate the Euclidean distance of movement frame by frame.
  • The motion distance is stored in the FrameLevel_paras/Paras_data directory of the H5 file as frame-by-frame motion distance.
  • In routine analysis, the average value of the movement distance is calculated. If you require the total movement distance, you can simply sum up the frame-by-frame movement distances.
  • Slight jitter of body points has minimal impact since the data has already been filtered and processed.

The BehaviorAtlas 3D-AI fine behavior analysis technology decomposes animal action subtypes using an unsupervised learning strategy, which means that the resulting action subtypes cannot be predefined with their meanings.

To understand the specific meanings corresponding to each class of behavior numbers, manual annotation is required. This involves watching each clipped video and providing textual descriptions based on experience. This annotation may be relatively straightforward for some classes, such as Walking, Running, Rearing, Grooming, Sniffing, etc. However, there are also more complex actions, some of which are uncommon, and others may involve multiple actions simultaneously. In such cases, descriptions must be made using words or phrases, such as “Running with jump preparation”.